Live from Zendikar!
Surrounded by unstable calcite flats, Tazeem is a perilous combination of the Oran-Rief, a gigantic, twisted forest; Halimar, a deep inland sea; and the Umara, a great rushing river that bisects the continent. Some ancient ruins have been co-opted by new denizens, who make their homes in the remains of the massive hedrons. Other ruins remain hidden underground, but are sought after by both merfolk loremasters and expeditionary leaders.
Colossal hedrons float in the sky above Tazeem. This floating rubble field stretches across the entire continent, obscuring direct sunlight and blocking natural rainfall patterns. The massive stones perpetually turn and tumble across the heavens. Amid these ruins are the shattered remains of a sky-castle. Merfolk call this Emeria, the Sky Ruin. They believe it was once the home of Emeria, the goddess of the sky.
- Sea Gate – The only calm spot on Zendikar is its largest city. Scores and scores of merfolk lullmages work day and night to keep the Roil at bay and out of this teeming metropolis. The Lighthouse outside the city houses the largest wealth of knowledge on the plane.
- Kabira – human settlement
- Enclave – merfolk settlement, mostly underwater.
Back to Zendikar’s Continents